Showing posts with label iphone. Show all posts
Showing posts with label iphone. Show all posts

Thursday, August 30, 2007

Increasing target size

In 1996 there were over 40 sets of web accessibility guidelines that we attempted to coalesce into a single document. One of the sets focused on increasing the size of active elements to make easier targets for people with dexterity issues. 10 years later, iPhone users want larger targets - finally a use case that sells. I hope all those folks looking for larger targets will learn how to apply iphone styles to their web experience.
clipped from www.alistapart.com

Now, look at your web page. How many pixels are between the items on your navbar? If you answer less than 40, then you’re effectively asking your visitor to play Russian roulette: their 40-80 pixel finger isn’t going to hit your 20 pixel link effectively.

When you use iPhone specific styles, it improves accessibility for someone working on a high-density mobile device. My rule of thumb is to double important elements: bumping a font-size from 18px to 36px, for example. You’ll want to focus both on interactive elements (such as <a> and <input>) and navigational indicators (such as section titles and bread crumb trails).

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Viewports

I look forward to comparing UAAG/ATAG/WCAG to the Optimizing Web Applications and Content for iPhone. It's good to know there is at least one thing in common, "viewport."
clipped from www.alistapart.com
The iPhone makes prominent a little-discussed web development concept: the viewport. To deal with the problem of fitting a relatively large web page onto a small phone display, the iPhone’s developers use a viewport to select the part of the page you are viewing.

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