Tuesday, November 27, 2007

Art and language

From the L.A. Times: A new film about a troupe of disabled performers delivers a message of empowerment.

As I read the first paragraphs of the story, I dreaded that the director, Liu Xiao Cheng, was using disadvantaged people for his personal gain. But, as I read further, it seems he genuinely wants to change how people think about abilities.

"It wasn't enough for this troupe to arouse people's mercies," he said. "We wanted their respect."
As I reread the article, it is the columnist's use of language that triggers feelings of bias, "blind dancers," "deaf dancers," "blind singers." By saying, "blind dancer" he focuses on the disability, rather than the person. By removing "hearing-impaired" from "host" in the following paragraph, the theme can sing:
At each performance, a host uses sign language to express the troupe's theme -- that it does not take sight or hearing or full physical faculties to produce gorgeous art.
Beautiful.

Thursday, October 4, 2007

Rulings and olympics and online media captioning, oh my!

It's been an emotional two days in the world of accessibility.

I've been reading reactions to the judge's ruling that Target should stand trial and I looked at the site this morning - the one that includes "several improvements" that were made in reaction to the suit. I keep expecting someone to say, "Just kidding! We uploaded this site from the wayback machine, circa 1998. Here's our standards-based design over here...."

I keep coming back to these two paragraphs from "Court Rules Against Target in Web Site Accessibility Lawsuits" by Evan Schuman:

As for the Target argument that many of the purchases were ultimately made, albeit with help, the judge offered a different perspective. "Certainly, forced reliance on other people is injurious in many respects. Again, Target responds that none of these (consumers) were absolutely prohibited from entering the Target stores and making purchases as a result of the [Web site]'s inaccessibility. According to Target, these shoppers merely experienced inconvenience," Hall ruled. "Target contends that equal convenience is not required by ADA. Therefore, the fact that (the suing consumers) spent more time to accomplish the same tasks as sighted persons and required assistance from in-store personnel or guides does not render the stores inaccessible."

The judge continued: "Like its argument that deterrence does not constitute inaccessibility, this argument, too, is overbroad. A wheelchair user is not prohibited from entering a store without a ramp: [T]hat person could be carried into the store by the store personnel or hire a guide to do so. Nevertheless, those accessibility barriers, even where they may be accommodated, would generally violate the ADA. Similarly, the increased cost and time to surmount the alleged barriers presented by the inability to pre-shop demonstrate that these (consumers) have met the class definition. Target's reliance upon their ability to accommodate blind shoppers through other means, such as in-store assistance or a 1-800 customer service number is misplaced at this stage. As the court noted at the outset of this litigation, the method of accommodation is an affirmative defense."


I'll let that percolate for a couple days...a post about "accessiblity vs usability" is likely the result.

On the other hand, the Special Olympics Summer World Games opened yesterday and I'm just now watching the rebroadcast. Over 7,000 people from 165 countries? With that many people raising that much accessibility energy in one area of the planet maybe there's hope for us yet. (Do you suppose the golden dragon who delivered the magical ball of light to the woman in the orange boat floating above the blue sea of dancers was audio described for the folks unable to see the performance?)

In other news, "AOL, Google, Microsoft, Yahoo! Unite to Advance Online Media Captioning." Yes, please.

More later, I'm off to the university to hear T.V. Raman speak.

Friday, September 28, 2007

universally accessible play area

We recently traveled to the midwest to visit family. Since we were traveling with a 2 year old, we stopped at as many playgrounds as time would allow.

Two of them were accessible. The photos that I took of the play areas didn't turn out, but they both had a ramp that allowed access to the play structure (the towers, steering wheels, and other toys on the walls of the enclosure, as well as the tops of the slides and stairs). The play area in Michigan also had an English alphabet panel. With each letter was the American Sign Language hand gesture and the Braille character.

"Access to Play Areas" lists a variety of reasons to make play areas accessible.

A playground should not just be accessible for children. It should be accessible for adults with disabilities as well. At times there may be teachers, parents, or even grandparents at the play area that may have disabilities and need to access different elements of the play area should children using the equipment need support, supervision, or first aid.

Most importantly, an accessible play environment allows for social integration to still take place. Children naturally form play groups. Play areas that are inaccessible prohibit children with disabilities from fully participating in the group.


Once again, accessible design benefits a variety of users and strengthens our social fabric.

Saturday, September 22, 2007

Add to my to-do list

Overall the examples keep the promise the book makes in that they are creative, standards compliant and up-to-date, but there is just a little bit too much inaccessible image replacement going on for my taste. Not a huge problem, but I would have liked to see at least one example of image replacement that has a fallback for when images aren’t available, or at least a mention of the issue to make the reader aware of it.

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Tuesday, September 4, 2007

captions

One of the coolest things about academia is free access to Lexis-Nexis. Each week I search for "accessibility" and never tire at the interesting things I stumble upon. A couple weeks ago, it was an article in Game Developer magazine that ends:

It's important to keep in mind that game accessibility isn't strictly about contributing to the gaming experience of disabled gamers. As Reid Kimball, creator of the Doom3[CC] mod and a colleague of mine at LucasArts, states, "GA equals 'games for all,' in my opinion," and that's a sentiment commonly found throughout the GA community. Closed captions can help younger children learn to read, clarify foreign language or heavily accented dialog, and add an additional important piece of gameplay feedback for a richly immersive environment. For designers, audio-only gameplay represents a largely unexplored area of game design. [From AUDIO ACCESSIBILITY, Jesse Harlin]
Cue the dreamy music as I leave the real world with its uncaptioned youtube videos and I enter into my utopic dream world where "We are the web" + scrabulous + dotsub.com + Amazon Mechanical Turk = a community-driven process that rewards people for writing and synchronizing captions.

Sunday, September 2, 2007

Ten-second test

My husband and I have been role playing - heh. He's an executive at a manufacturing company and I'm a universal design/accessibility advocate. We have mock conversations where I try a new sales pitch and he tells me why it won't work. Yesterday, I thought I had the perfect pitch - he wasn't shooting it down and was asking great questions, until wham! I veered off into technobabble about CSS. "You had me until you started talking technical. Frankly, I don't care. I have people for that. I am putting out so many fires each day that you need to make this one of the hottest or we won't get to it. I want to look at my site, see what's wrong, and know what needs to be done to fix it."

And, that's the issue that we - accessibility advocates - have faced for....ever. Today, as I read Launching Your Online Community: How Not to Get Killed, I realized that we need a ten-second test or at least a ten-second pitch that will sell an executive on the idea of standards-based universal design....or at least be interesting enough that he or she will put someone to work on it. The quest continues....

Thursday, August 30, 2007

Increasing target size

In 1996 there were over 40 sets of web accessibility guidelines that we attempted to coalesce into a single document. One of the sets focused on increasing the size of active elements to make easier targets for people with dexterity issues. 10 years later, iPhone users want larger targets - finally a use case that sells. I hope all those folks looking for larger targets will learn how to apply iphone styles to their web experience.
clipped from www.alistapart.com

Now, look at your web page. How many pixels are between the items on your navbar? If you answer less than 40, then you’re effectively asking your visitor to play Russian roulette: their 40-80 pixel finger isn’t going to hit your 20 pixel link effectively.

When you use iPhone specific styles, it improves accessibility for someone working on a high-density mobile device. My rule of thumb is to double important elements: bumping a font-size from 18px to 36px, for example. You’ll want to focus both on interactive elements (such as <a> and <input>) and navigational indicators (such as section titles and bread crumb trails).

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